Case Studies: Touch and Go: Digital Interactives

Touch and Go: Digital Interactives 1. Connected, Alive, and Aware: A Signature Experience Presenter: W. Joe DeMiero, Business Development Director, POP Signature Theatre Company of New York City exists to honor and celebrate the playwright. By devoting an entire season to the work of a single playwright, it delivers immersive explorations around an entire body of work. Designed by acclaimed architect Frank Gehry, the Signature Center opened in January 2012 as a venue that provides an experience beyond the performance of the play. Artists, audience members, and administrators are encouraged to "collide" with each other in the venue's many common spaces. POP worked with Frank Gehry and the Signature Theatre Company to create a seamless technol-ogy-infused environmental and digital experience that encourages these "collisions" and promotes accessibility, intimacy, and synergy. 2. Motivating the Inner Activist at the Gates Foundation Visitor Center by Therese Littleton, Diane Andolsek Presenters: Therese Littleton, Visitor Center Curator, Bill and Melinda Gates Foundation; Diane Andolsek, Visitor Center Project Lead, Bill and Melinda Gates Foundation Interactivity played a central role in developing experiences to educate, inspire, and motivate Gates Foundation visitors to become involved ectively addressing all learning styles and interest levels was a key goal. To give all visitors the opportunity to share thoughts, express ideas, and even disagree with the Foundation's approach to issues, we used a variety of technical solutions designed to "get out of the way" of the visitor's engagement. In this case study, we will describe the multimedia experiences and technology developed for the Gates Foundation Visitor Center. 3. Quick and Dirty iPad Interactives: creating simple in-gallery solutions by David Thorpe, Chris Owen Presenter: Daviorpe, Web and Intranet Developer, National Museum Wales For the opening of the National Museum of Art in 2011, Amgueddfa Cymru (National Museum Wales) created a browser-based video jukebox for display on multiple iPads. By unifying simple intuitive design including comments and event listings, we have produced an easy-to-use and popular gallery interactive. This session will focus on the strengths and problems encountered during development and deployment of the interactive as well as user evaluation. We will highlight the reduced need for continued investment by describing its integration with the in-house web systems. In addition, we will demonstrate the transcribing tool we buil 4. The O at MONA Session Chair: Nancy Proctor, Head of Mobile Strategy & Initiatives at Smithsonian Institution Presented Friday, November 9, 2012 at the Museum Computer Network conference in Seattle, WA. mcn.edu #mcn2012tng