interactivity

The Whole Wide World: Content Development for Interactive Maps

Scheduled:

Thu, 11/08/2012 - 4:30pm - 5:00pm
Track: G. Evaluation, Labs, Production, External Engagement
Room: Spring

Submitter(s):

  1. Name: Michael Neault
    Title: Content Producer
    Organization: Second Story Interactive Studios

Abstract:

Interactivity brings a whole new dimension to the art of cartography. Maps are no longer static pieces of paper, they can move in a multitude of dimensions: up, down, backwards, forwards, inside, outside, even traveling back in time. With the added versatility of digital also comes complexity. The new breed of cartographers are more apt to be developers than geographers and more likely to be mathematicians than artists. Today’s maps are often a hybrid of Powers and Ten combined with something out of a Neal Stephenson science fiction novel. How can your institution harness the power of mapmaking to communicate information? This presentation will use a rich integration of visuals to communicate the evolution of maps and how they can be used to tell a story. Discussion points will include content strategy and development, interface design, data wrangling, and working with an interdisciplinary team to extend your capabilities.

Session Description:

The presentation will be divided into 5 main topics and will use many real-world examples to communicate the basics of interactive map making.
 

Session Info

  • Type: Individual Paper
  • Keywords:
  • Relevance: Target audience would be for education specialists, content developers, and strategists. The relevance is to provide accessible, practical tips for producing interactive maps, to discuss a range of inspiring examples from the field, and to share public resources available to museum professionals.

The LBJ Time Machine

Scheduled:

Thu, 11/08/2012 - 1:50pm - 2:10pm
Track: C. Wiki, Platforms, Social
Room: Columbia

Submitter(s):

  1. Name: Liza Talbot
    Title: Digital Archivist
    Organization: LBJ Library and Museum

Abstract:

I will describe the inspiration and implementation of the Lyndon Baines Johnson Library and Museum’s LBJ Time Machine, a multimedia blog on Tumblr (http://lbjlibrary.tumblr.com/). The Time Machine is an interactive exhibit that draws content from the Museum collections, the LBJ archives, and the history of our institution itself to tell the story of the Johnsons and their times, from LBJ’s birth in 1908 to Museum reopening in 2012. I’ll share what the joys and frustrations have been, and how other institutions might leverage social media to create interactive exhibits outside the museum—without  spending a dime!

Session Description:

I will talk about our motivation, experience, and lessons learned with the LBJ Time Machine. The Time Machine is a Tumblr blog using archival and museum objects from Lyndon Johnson’s life to tell his story and that of the Lyndon Baines Johnson Library and Museum. We began the blog in December 2011 and it will move forward in time for one year until we are caught up to the present. Our content includes everything from Lady Bird Johnson’s home movies, to the Museum collection of LBJ’s electric toothbrushes, to newly declassified cables from Vietnam.

Session Info

  • Type: Case Study Showcase
  • Keywords:
  • Relevance: I think our experience with the Tumble blog would be of interest to institutions with small budgets who may be interested in creating an online exhibit, or in experimenting with social media, as well as institutions that encompass multiple functions such as museums, special collections, or archives. The blog format could also provide a supplement for a physical exhibit, as a way to post additional video, for example.

‘Interactive museums, from touch screen interfaces to immersive environments’

Submitter(s):

  1. Name: Irida Ntalla
    Title: Ms
    Organization: City University, London

Abstract:

The display and the management of the museum have been influenced by technological innovations with a particular interest on the so-called interactivity and ‘interactives’ specifically the last twenty years. Museums are shifting from being object and collection centered, towards space, affect and audience, producing multi-dimensional spatial non-lineal experiences. Interactivity is used emphatically and at times unquestionably to verify this shift. Through the analysis of case studies in two museums in London, I aim to unfold understandings and experiences of the audience in relation to engagement, learning and participation. The two case studies involve the touch-screen ‘interactives’ in the new galleries in Museum of London and the ‘High Arctic’ immersive installation in the National Maritime Museum, London.  This particular presentation will focus on comparing and discussing the findings on audiences' understanding on the nature of interactivity, the meaning making and elements of learning.

Session Description:

The session will include a paper presentation, part of a doctoral research conducted at City University.
The presentation will discuss and analyse the case studies in two museums in London, the Museum of London and the National Maritime Museum.  Material from the case studies such as quotes, interviews and sound would be included.

Session Info

  • Type: Individual Paper
  • Keywords:
  • Relevance: Museum professionals, academics, students, artists